2015 · browser
Elements
You're trapped in a Room. Get out of here.
Your match for
Tricky Doors
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Instantly visible results
Every result links to a complete game page with images, details, and available prices.
2015 · browser
You're trapped in a Room. Get out of here.
Your match for
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2010 · browser
Snail Bob was resting peacefully at home, but suddenly the builders arrived and threw him away. Help him deal with them! Guide the snail through the level using levers and buttons to activate various mechanisms. You are waiting for many levels full of dangers...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2007 · browser
Can you get out of the car? The clock is ticking...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2007 · PC, browser
Bring on your point and clicking skills as it's time for a brand new homemade BONTE game: A bark in the dark!
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2006 · browser
This is an escape game. The goal is to get out from this room.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2006 · browser
This is an escape game. The goal is to get out to the ground.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2005 · browser
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2007 · browser
Somehow you are in the locked room. Let's escape from this room by full use of hidden items and your brain. RGB is my second work of ESCAPER series. This time, you must escape from the colorful room not kind to eyes. At first, search items and try to move va...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2006 · browser
The first in the 'Leaving Your Room' series. The aim is to find your way to a place known as 'outside'.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2005 · browser
The first game released by Gotmail. The player must escape a hair salon after falling asleep.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2012 · Android, Switch, PC
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2017 · Mac, Switch, PC
Lost and separated in an abandoned castle set in a frozen wasteland. Your only possession left is a walkie-talkie, with a familiar voice on the other end. Can the both of you find your way out in time?
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2009 · NDS
The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2012 · 3DS, PC, PS4
The second game in the Zero Escape series. Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress. Additions to the game include an 'auto-advance tex...
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No description available from IGDB
2013 · Android, Linux, Mac
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2012 · Android, Linux, Mac
The Walking Dead: Season One (also known as The Walking Dead: The Game) is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman's The Walking Dead comic book series, the game consists of...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2013 · Android, Mac, Switch
Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use obje...
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No description available from IGDB
1991 · Amiga, DOS, Mac
Monkey Island 2: LeChuck's Revenge is a point-and-click graphic adventure and the second entry in the Monkey Island series. Players guide the pirate Guybrush Threepwood through a comedic Caribbean setting, using a verb-based command interface and an inventory...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2014 · Android, Mac, Switch
Tales from the Borderlands is a five part episodic game series. Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands' trademark humor, following two adventurers on their quest for greatness.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1990 · Amiga, Atari-ST, DOS
I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurv...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Game DNA / Methodology
WhatIsLike compares every game with Tricky Doors using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.