Year unknown · famicom
Bug Catcher
No summary available.
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Andrio's World
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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Every result links to a complete game page with images, details, and available prices.
Year unknown · famicom
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Android
Bootleg port of the classic Namco game.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Star War Episode 2: Battle Among Clonedhumans is a platforming game for the Game Boy Color developed and published by Sintax. The game was released in 2002 and it is a port of the Game Boy Advance game Star Wars: Episode II – Attack of the Clones.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2003 · GBC
The King Lion III 2003 Advance is a platforming game developed by Sintax and released in 2003 for the Game Boy Color. The game is based on the movie The Lion King, with its gameplay deriving from the tie-in game on the SNES and Sega Genesis.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2004 · GBC
The Incredibles is an unlicensed platformer for the Game Boy Color made by Sintax possibly around 2004. It is a hack of Pokémon Platinum (Sintax), and unrelated to the Glorysun hack of The Tick of the same name.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2005 · GBC
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · GBC
Space Baby is a bootleg original game for the Game Boy Color based on the Disney animated film Lilo & Stitch.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2002 · GBC
A bootleg game for the Game Boy Color based on the first Ice Age movie. You play as Sid the Sloth and can pick up enemies to throw or use them as a double jump, similar to the Klonoa series.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · GBA
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1995 · famicom
Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively m...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1999 · GBC
Sonic Adventure 7 is an unlicensed 2D platformer based on Sonic Adventure for the Game Boy Color released by Makon Soft Studios in 1999.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1991 · Arcade, PC, PS3
Sonic the Hedgehog is a 2D side-scrolling platformer developed by Sonic Team and published by Sega for the Genesis/Mega Drive. Players control Sonic the Hedgehog, who can run at near supersonic speeds and sets out on a quest to defeat Dr. Robotnik, a scientist...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1992 · 3DS, PC, PS3
Sonic the Hedgehog 2 is a side-scrolling platform game and the sequel to the original Sonic the Hedgehog. Players control Sonic as he traverses larger, faster-paced levels across West Side Island, collecting rings, defeating robot enemies, and pursuing Doctor...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1994 · New 3DS, SFAM, SNES
Donkey Kong Country is a side scrolling platformer by British developers Rare in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters fe...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1995 · New 3DS, SFAM, SNES
Donkey Kong Country 2: Diddy's Kong Quest is the sequel to Donkey Kong Country. It was developed by Rare and is one of the best selling Super Nintendo games.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1994 · famicom
You control Huang Di, the Yellow Emperor, as he battles the evil forces of Chi You. According to the Chinese mythology, Chi You, with the giants, Jiuli tribes and evil spirits, rebelled against the Yellow Emperor at Zhuolu plains. Both sides used magical power...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2019 · Switch, PC, PS4
Retro-inspired tower defense and action platformer SolSeraph reinvents the classics! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then desce...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2001 · GBC
Metal Slug 2001 is an unlicensed game for the Game Boy Color developed by BBD. It is based on the Neo Geo Pocket Color game Metal Slug 1st Mission and incorporates some aspects from its sequel, Metal Slug 2nd Mission.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1996 · Android, PS1, PS3
Crash Bandicoot is the first installment in the Crash Bandicoot series that established Naughty Dog's reputation in the video game industry. Its premises chronicle the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor...
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No description available from IGDB
2013 · WiiU
Super Mario 3D World is a 3D platformer action game for the Wii U, and a follow-up of the Nintendo 3DS installment Super Mario 3D Land. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platforme...
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No description available from IGDB
Game DNA / Methodology
WhatIsLike compares every game with Andrio's World using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.