1980 · Arcade
Terranean
An arcade sci-fi shoot-'em-up by Data Est, where a lone ship must defend the planet Terra from alien forces.
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Reshoot R
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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Every result links to a complete game page with images, details, and available prices.
1980 · Arcade
An arcade sci-fi shoot-'em-up by Data Est, where a lone ship must defend the planet Terra from alien forces.
Your match for
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1993 · Game Boy
A space shmup from Accolade with parallax scrolling. The player controls an upgradable spaceship through five stages.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
A side-scrolling retro shooter from Excalibur Games, and featuring music from Magnus Palsson, the composer behind VVVVVV.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1979 · astrocade
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1981 · Platform unknown
A shoot'em up written by Roger Schrag and published by Adventure International for the TRS-80.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1981 · Apple][
A shoot 'em up developed by Computhings and published by Adventure International for the Apple II.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1996 · PS1
Science fiction themed classic 3D shooter.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1983 · C64, ZXS
A shoot'em up inspired by Atari's arcade coin-op Missile Command.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
An arcade vertical-scrolling shoot-'em-up by Data East where the player embarks on numerous flights to assemble a space station (then the Night Star colony, then a "space dock").
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1981 · Arcade
This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2019 · Switch, PC, PS4
198X is not just a beat ’em up, a shoot ’em up, a racing game, a ninja game and an RPG. This is a love letter to the golden age of arcade games – yet with a scope that was never possible in the actual 1980s. It’s a story about finding yourself – and your self-...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1993 · Arcade, PC, PS1
In the Hunt is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1988 · Amiga, ACPC, Arcade
Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2014 · Switch, PC, PS4
This critically acclaimed sequel to Velocity Ultra weaves together two classic game formats into one seamless adventure, featuring puzzle-platforming action alongside award-winning top-down shoot 'em-up gameplay!
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1987 · Arcade, Game Gear, turbografx16
The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates b...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2013 · PS3, PS4, Vita
Resogun is a shoot 'em up game. Unleash an explosive array of devastating weapons to obliterate hordes of ruthless enemies while making sure you rescue the last survivors and keep your multiplier going! Push yourself to the limits trying to climb the global le...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1987 · Amiga, Arcade, Atari-ST
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1981 · Arcade, Mac, browser
Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronaut...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1983 · Arcade, X360
Gyruss is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games cons...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1981 · Arcade, MSX, PC
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the scree...
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No description available from IGDB
Game DNA / Methodology
WhatIsLike compares every game with Reshoot R using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.