2016 · Android, iOS
Unmatch
Unmatch is a puzzle game about separating similar colors.
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Open Bar
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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Every result links to a complete game page with images, details, and available prices.
2016 · Android, iOS
Unmatch is a puzzle game about separating similar colors.
Your match for
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2016 · Android, Mobile
Go on an adventure through eight themed worlds. Match two of the same character together to make a match. Match all the cards in a level to win!.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Android
Yet another edition of SameGame with its own spin, this time for Android.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · iOS
High definition iPad version of SameGame.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · iOS
iPhone game by Polytron and Infinite Ammo. Navigate medicil through the body, but don't touch the sides!
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
Bryte is a Zelda-like puzzle game from Books on Lava Studios.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
My Nintendo Picross: The Legend of Zelda Twilight Princess is a downloadable title only available through the My Nintendo rewards program.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2013 · Android, 3DS, WiiU
Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is m...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2015 · Android, iOS
Swipe up, down, left, and right to dodge your way through 10 simple yet challenging worlds all while vying for the top spot by collecting the most points. Think you have Smove moves? Show us what you've got.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2017 · Android, Mac, Switch
Leap, slash, splash! You are the overpowered ninja hero Shadow Bug! Save your home forest from the evil factory by slicing monsters to pieces. Shadow Bug is a new kind of platformer game with emphasis on action and speedrunning. The control scheme of the game...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2013 · WiiU
The Legend of Zelda: The Wind Waker HD is a remaster of The Wind Waker with an alternate recreation of the original's art style, several gameplay adjustments, a new lighting engine and higher resolution textures.
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No description available from IGDB
2017 · Switch, WiiU
The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the...
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No description available from IGDB
1998 · 64DD, N64, Wii
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever cre...
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No description available from IGDB
2010 · Mac, PC, PS3
Assassin's Creed Brotherhood is an action-adventure game set in Rome, where Master Assassin Ezio Auditore takes on the Templar Order. Players recruit and command a Brotherhood of Assassins to dismantle the corrupt powers entrenched in the city. The game combin...
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No description available from IGDB
1991 · New 3DS, SFAM, SNES
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2007 · Linux, Mac, PC
Half-Life 2: Episode Two is a first-person shooter set in the aftermath of the Citadel's destruction. Players control Gordon Freeman as he and Alyx Vance travel through forests and underground tunnels toward a resistance base, facing Combine forces and new ene...
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No description available from IGDB
2008 · PC, PS3, X360
Dead Space is a 2008 science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in cont...
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No description available from IGDB
2001 · PS2
The second entry in the Silent Hill franchise, Silent Hill 2 is a narrative-focused third-person psychological survival horror game with emphasis on combat, exploration and puzzle-solving elements which follows James Sunderland, a man who receives a letter, se...
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No description available from IGDB
2002 · NGC
The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, T...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1989 · NES
Tetris is a puzzle video game created by Soviet software engineer Alexey Pajitnov in the mid-1980s. Players arrange falling pieces made of four connected blocks, called tetrominoes, into complete horizontal lines within a rectangular playfield. Completed lines...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Game DNA / Methodology
WhatIsLike compares every game with Open Bar using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.