2003 · PC
Blue's Clues Kindergarten
No summary available.
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Arthur's Sand Castle Contest
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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Every result links to a complete game page with images, details, and available prices.
2003 · PC
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1998 · Mac, PC
Explore Marc Brown’s classic "Arthur’s Computer Adventure"! Arthur and his friends bring the story alive one word at a time, fully animated and voiced. Increase the challenge and the fun with an interactive at-your-own-pace option with lots of bonuses and secr...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1996 · PC
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2005 · Mac, PC
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
Thomas and Friends Calling All Engines is a game for the Leapster
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2004 · PC
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2000 · PC
Blue's Art Time Activities is a PC game released on August 3, 2000, by Humongous Entertainment alongside Blue's Reading Time Activities.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2011 · PC
A New Beginning is a cinematic, interactive adventure-thriller that deals with the defining issue of our time. In a story ripped from today’s headlines, an impending global climate cataclysm threatens the world. At locations all around the globe, players will...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1998 · Mac, PC, iOS
Join Pajama Sam, the world's youngest superhero as he journeys to World Wide Weather, the storm-stirring factory in the sky! Sam's spent on to many evenings cowering under the couch, so he sets out to conquest his fear of thunderstorms. Just as our little guy...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2013 · Android, iOS
A microgame collection that was commissioned by Metro Trains Melbourne; the game was developed in order to promote safety around trains.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1994 · Android, Linux, Mac
Help underwater detective Freddi Fish and her finny friend Luther solve the case. Explore underwater caves, deep canyons and colorful reefs, and discover fascinating places like King Crab's Castle and A Sunken Ship Out of Time, in an effort to save the reef.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2014 · PC
In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1996 · Mac, PC, Wii
There's no reason to be afraid of the dark. Fed up with his fear of the dark, Sam transforms himself into Pajama Sam - world's youngest superhero and resolves to confront Darkness! With help from King the mine car, Otto the boat, and a host of fascinating char...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2017 · Mac, PC
Welcome to Kindergarten! Have fun trying to learn and share...and not die. That's important too. In a school that's just not quite right, it's important to be friendly...and take out those that aren't.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2000 · Handheld
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1995 · PC, SFAM, SNES
This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, swing and drive to the end of each level. Each level contains familiar scenes from the movie. The gameplay consists of the platform\sidescrolling kind. You use Wood...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2020 · Android, Mac, Switch
Embark on a colourful hand drawn journey of discovery through the ages! From missing dinosaur eggs in the stone age, to a king's crown in medieval times, can you find them all? Discover, create and share worlds with your own hidden treasures in Hidden Through...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1996 · 3DO, PS1, Saturn
Based on the Casper film, the game pits you in the role of the friendly ghost trying to make a friend and a second chance at life instead of scaring everyone away. The plot centers around the "spoiled, grasping inheritor of Whipstaff Manor" - Carrigan Critten...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1993 · Amiga, DOS, Mac
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie...
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No description available from IGDB
1987 · Amiga, Apple][, Atari-ST
Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, whose mind has been enslaved by a sentient meteor. The pl...
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No description available from IGDB
Game DNA / Methodology
WhatIsLike compares every game with Arthur's Sand Castle Contest using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.