Set sometime during the 21st century, the player controls the grandson of the ninja master Joe Musashi, also named Joe, who is on a mission to defeat the minions of Cyber-Zeed, a terrorist organization founded by the remnants of the Zeed organization that the original Joe Musashi destroyed. Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world. The stages consists of a construction site, a harbor, a heliport, a jungle, a waterfall, and the hideout of the enemy.
IGDB / 10218
The Cyber Shinobi
The Cyber Shinobi is the SEGA Master System exclusive sequel to Shinobi. In some context the game has the subtitle Shinobi Part 2. It was the first Shinobi game to not have an Arcade counterpart.
World design
Nicht eindeutig
GameplayCombat-focused
Deep dive / Spielprofil
Everything about The Cyber Shinobi: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
5 weitere Tags
Traitdeath
Traithigh score
Traitmartial arts
Traitninja
Traitside-scrolling
Media / Screenshots
The Cyber Shinobi screenshots and game world
Game profile / Plain language
The Cyber Shinobi: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studios & ownership
Studio & publishing
- Developer
- Sega Enterprises, Ltd.
- Publisher
- Sega Enterprises, Ltd., Tec Toy
- Franchise
- Shinobi
So spielt es sich
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action
Wo & wann
Platform releases
- Sega Master System/Mark III 1992
- Sega Master System/Mark III 1990
Primärquellen
Official & external links
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