A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover where it was that you started – if you have moved very much at all. Real or imagined, the maze is what you make of it and if it is all in your head, where is your head?
IGDB / 10885
Standpoint
A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover where it was that yo Show full summary
A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover where it was that you started – if you have moved very much at all. Real or imagined, the maze is what you make of it and if it is all in your head, where is your head?
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World design is not clearly classified in IGDB
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Standpoint: release, platforms, and facts
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- Nicht angegeben
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- Nicht angegeben
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- First person
- Themes
- Action
Platform releases
- Mac Mar 05, 2015
- PC (Microsoft Windows) Mar 05, 2015
- Linux Mar 05, 2015
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