Donkey Kong Land Cover

IGDB / 1091

Donkey Kong Land

1995 70 / 100 Adventure Platform
Donkey Kong Land is a Jump & Run classic, developed by Rareware and released by Nintendo for the Game Boy in June 1995. Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from Donkey Kong Country on the SNES, challenges the Kongs to beat another adventure on an 8-bit system (Game Boy). As King K. Rool agrees with Cranky and steals the bananas again, Donkey & Diddy Kong set out to go through Show full summary

Donkey Kong Land is a Jump & Run classic, developed by Rareware and released by Nintendo for the Game Boy in June 1995. Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from Donkey Kong Country on the SNES, challenges the Kongs to beat another adventure on an 8-bit system (Game Boy). As King K. Rool agrees with Cranky and steals the bananas again, Donkey & Diddy Kong set out to go through another adventure!

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Donkey Kong Land: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Donkey and Diddy Kong tell Cranky Kong all about their recent Donkey Kong Country adventure. Cranky admits that he underestimated the success of it, but blamed it on the "fancy graphics", "modern music", and the fact that "kids'll buy anything nowadays". Cranky Kong proceeds to ramble about his older games but Donkey and Diddy ignore him, telling Cranky that the gameplay was also a factor. Despite agreeing with it, Cranky asks if both heroes believe that the game would still be a success even on a 8-bit system, such as the Game Boy. Donkey and Diddy answer they will even let the Kremlings steal the banana hoard again and get it back on the Game Boy. After tricking both Kongs in accepting the bet, Cranky then declares that he will call for King K. Rool to steal his grandson's bananas, hide them in new places around Donkey Kong Island, and use new tricks and enemies in order to make a har Show full description

Donkey and Diddy Kong tell Cranky Kong all about their recent Donkey Kong Country adventure. Cranky admits that he underestimated the success of it, but blamed it on the "fancy graphics", "modern music", and the fact that "kids'll buy anything nowadays". Cranky Kong proceeds to ramble about his older games but Donkey and Diddy ignore him, telling Cranky that the gameplay was also a factor. Despite agreeing with it, Cranky asks if both heroes believe that the game would still be a success even on a 8-bit system, such as the Game Boy. Donkey and Diddy answer they will even let the Kremlings steal the banana hoard again and get it back on the Game Boy. After tricking both Kongs in accepting the bet, Cranky then declares that he will call for King K. Rool to steal his grandson's bananas, hide them in new places around Donkey Kong Island, and use new tricks and enemies in order to make a harder adventure that will stop the heroes. Feeling angry for falling for Cranky's plan and preferring to lie down resting, Donkey Kong agrees with the bet and decides to go to his treehouse to get some sleep before the adventure.

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Longplay

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Game profile / Plain language

Donkey Kong Land: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Rare, Nintendo
Publisher
Nintendo, Playtronic
Franchise
Donkey Kong
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Game Boy 1995
  • Game Boy Aug 24, 1995
  • Game Boy Jul 27, 1995
  • Game Boy Jun 26, 1995
  • Nintendo 3DS Apr 02, 2014
  • Nintendo 3DS Feb 26, 2015
  • Nintendo 3DS Oct 16, 2014

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