Metroid Prime 2: Echoes Cover

IGDB / 1108

Metroid Prime 2: Echoes

2004 83 / 100 Adventure Platform Shooter

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.

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Metroid Prime

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Shared DNA
Adventure Genre Platform Genre Shooter Genre Action Theme Science fiction Theme Single player Mode First person Perspective Exploration Game feel
World design Linear GameplayExploration ExperienceChoices Game feelChallenging GameplayCombat-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.

GameplayExploration ExperienceChoices Game feelChallenging GameplayCombat-focused Game modeMultiplayer GenreAdventure GenrePlatform GenreShooter ThemeAction ThemeScience fiction Trait60 fps on consoles Traitacrobatics Traitaliens Traitambient music Traitancient advanced civilization technology Traitartificial intelligence Traitaudio logs Traitauto-aim Traitbacktracking Traitboss assistance Traitboss fight Traitcamera shift Traitcorpse Traitcreature compendium Traitdark second act Traitdeath Traitdifficulty level Traitdimension travel Traitdisc streaming Traitenvironmental puzzles Traitexploration Traitexplosion Traitfalling damage Traitfemale protagonist Traitfetch quests Traitfirst-person platforming Traitforeshadowing Traitgrapple Traitgravity Traitgreatest hits Traithacking Traithologram Traitinvisible enemy Traitisolation Traitlinear gameplay Traitmetroidvania Traitmotion-sensor bomb Traitmoving platforms Traitmultiple endings Traitmultiple gameplay perspectives Traitnintendo gateway system Traitoptional lore Traitparallel worlds Traitpirates Traitplane shifting Traitportals Traitpost-credits plot twist Traitretroachievements Traitreversible cover art Traitrivalry Traitsave point Traitsequence breaking Traitsilent protagonist Traitspaceship Traitsplit-screen multiplayer Traitswarming enemies Traitteleportation Traittime limit Traittitular antagonist Traittrilogy Traitunderwater gameplay Traitunlockable difficulty level Traitupgradeable weapons Traitvision obstruction Traitvisor reflection Traitwall jump Traitwave attack Traitwestern games based on japanese ips Traitworld map

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Retro Studios
Publisher
Nintendo
Franchise
Metroid
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Nintendo GameCube Nov 15, 2004
  • Nintendo GameCube Nov 26, 2004
  • Nintendo GameCube Dec 02, 2004
  • Nintendo GameCube May 26, 2005

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