Lunch Break Cover

IGDB / 113892

Lunch Break

2018 Arcade Indie
Lunch Break is an retro arcade-style game. The player’s character, Chris, is trying to eat his picnic, but various critters and hazards are out to ruin it. There are 4 onscreen buttons to help Chris avoid or fend off pests; kick, swat, duck, and switch sides of the bench. Chris will lose enjoyment for each time his lunch is interrupted, and if his enjoyment runs out completely then his lunch break is ruined and it’s Show full summary

Lunch Break is an retro arcade-style game. The player’s character, Chris, is trying to eat his picnic, but various critters and hazards are out to ruin it. There are 4 onscreen buttons to help Chris avoid or fend off pests; kick, swat, duck, and switch sides of the bench. Chris will lose enjoyment for each time his lunch is interrupted, and if his enjoyment runs out completely then his lunch break is ruined and it’s game over. Each of the game’s levels have a time limit; if the timer reaches zero before Chris’s enjoyment does, then the game advances to the next level and Chris’s enjoyment is replenished. There are many different levels which gradually get more difficult and feature different hazards. Every forth level is a bonus round where you must make Chris frantically shovel food into his mouth while being careful to not accidentally eat a pigeon. Like the retro games which inspired it; the game is about score chasing and not about completion; it continues until the player loses. There is an online leaderboard for players to share and compare their high scores.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Lunch Break: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Lunch Break is an retro arcade-style game. The player’s character, Chris, is trying to eat his picnic, but various critters and hazards are out to ruin it. There are 4 onscreen buttons to help Chris avoid or fend off pests; kick, swat, duck, and switch sides of the bench. Chris will lose enjoyment for each time his lunch is interrupted, and if his enjoyment runs out completely then his lunch break is ruined and it’s game over. Each of the game’s levels have a time limit; if the timer reaches zero before Chris’s enjoyment does, then the game advances to the next level and Chris’s enjoyment is replenished. There are many different levels which gradually get more difficult and feature different hazards. Every forth level is a bonus round where you must make Chris frantically shovel food into his mouth while being careful to not accidentally eat a pigeon. Like the retro games which inspired it; the game is about score chasing and not about completion; it continues until the player loses. There is an online leaderboard for players to share and compare their high scores.

3 weitere Tags
Traitpixel art Traitpixel graphics Traitretro

Game profile / Plain language

Lunch Break: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Comedy
03
Wo & wann

Platform releases

  • Android Sep 30, 2018

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