Planetarian: The Reverie of a Little Planet Cover

IGDB / 11413

Planetarian: The Reverie of a Little Planet

2004 73 / 100 Adventure Visual Novel

Planetarian: The Reverie of a Little Planet is a Japanese post-apocalyptic visual novel developed by Key and is rated for all ages. The story centers on a middle-aged man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place.

World design Linear

Deep dive / Spielprofil

Everything about Planetarian: The Reverie of a Little Planet: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Why don't you come to the planetarium? The beautiful twinkling of eternity that will never fade, no matter what. All the stars in the sky are waiting for you." It is thirty years after the failure of the Space Colonization Program. Humanity is nearly extinct. A perpetual and deadly Rain falls on the Earth. Men known as "Junkers" plunder goods and artifacts from the ruins of civilization. One such Junker sneaks alone into the most dangerous of all ruins -- a "Sarcophagus City". In the center of this dead city, he discovers a pre-War planetarium. And as he enters he is greeted by Hoshino Yumemi, a companion robot. Without a single shred of doubt, she assumes he is the first customer she's had in 30 years. She attempts to show him the stars at once, but the planetarium projector is broken. Unable to make heads or tails of her conversation, he ends up agreeing to try and repair the projector...

9 weitere Tags
Traitadult protagonist Traitkinetic novel Traitlinear plot Traitmale protagonist Traitmusic recollection Traitno sexual content Traitpost-apocalyptic Traitsingle ending Traitunlockable gallery

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Planetarian: The Reverie of a Little Planet: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Key
Publisher
Sekai Project, Visual Art's Motto, Visual Art's MottoSP, PROTOTYPE, Visual Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Text
Themes
Drama, Science fiction
03
Wo & wann

Platform releases

  • Legacy Mobile Device Nov 28, 2006
  • PC (Microsoft Windows) Nov 29, 2004
  • PlayStation 2 Aug 24, 2006
  • PlayStation Portable Aug 24, 2009
  • Android Nov 30, 2011
  • PC (Microsoft Windows) Sep 12, 2014
  • iOS Nov 30, 2011
  • Nintendo Switch Jan 31, 2019

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