Drakengard Cover

IGDB / 11635

Drakengard

2003 69 / 100 Hack and slash/Beat 'em up Role-playing (RPG)
Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Caim is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also Show full summary

Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Caim is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their lives to one another and link their souls, at the cost of something irreplaceable. Recharged with the fires of a Dragon, Caim's vengeance burns over the enemy... The player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides dragonback against a variety of airborne foes breathing fireballs (strong single shots and weaker multiple lock-on shots). The Dragon is agile and is able to evade incoming threats, turning around completely in a moment. In Ground combat, the game is shown in 3rd person though usually large, open areas. Controlling Caim, his primary ability is the use of a variety of weapons found on the battlefield, each with their own magic powers. These are leveled up through continued usage, and specifically through the killing of individual enemies. In ground combat, Caim may also call forth his Dragon to ride and strafe enemies from the air. Event combat is similar to Ground combat, but shown isometrically, restricted to a single weapon and without the aid of a dragon. It is used mainly to tell story sequences.

World design Nicht eindeutig ExperienceChoices MoodHorror GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

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A structured look at the narrative, game feel, and traits that define this game.

Story & context
Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Caim is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their lives to one another and link their souls, at the cost of something irreplaceable. Recharged with the fires of a Dragon, Caim's vengeance burns over the enemy... The player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides Show full description

Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Caim is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their lives to one another and link their souls, at the cost of something irreplaceable. Recharged with the fires of a Dragon, Caim's vengeance burns over the enemy... The player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides dragonback against a variety of airborne foes breathing fireballs (strong single shots and weaker multiple lock-on shots). The Dragon is agile and is able to evade incoming threats, turning around completely in a moment. In Ground combat, the game is shown in 3rd person though usually large, open areas. Controlling Caim, his primary ability is the use of a variety of weapons found on the battlefield, each with their own magic powers. These are leveled up through continued usage, and specifically through the killing of individual enemies. In ground combat, Caim may also call forth his Dragon to ride and strafe enemies from the air. Event combat is similar to Ground combat, but shown isometrically, restricted to a single weapon and without the aid of a dragon. It is used mainly to tell story sequences.

ExperienceChoices MoodHorror GameplayCombat-focused GameplayRole-playing GenreHack and slash/Beat 'em up GenreRole-playing (RPG) ThemeAction ThemeFantasy ThemeHorror Traitanti-hero Traitassassin Traitbloody Traitboss fight Traitbranching storyline Traitbutton mashing Traitcatapult Traitcollection marathon Traitcorpse Traitcorruption Traitcountdown timer Traitdark fantasy Traitelves Traitexplosion Traitfairy Traitfemale antagonist Traitgameplay twist Traitgrinding Traithorse Traithuman Traitinteractive battle system Traitlove triangle Traitmagic Traitmale protagonist Traitmoral decisions Traitmultiple endings Traitmultiple protagonists Traitmultiple storylines Traitmute character Traitnew game plus Traitogres Traitone-man army Traitoriginal soundtrack release Traitpedophilia Traitpolygonal 3d Traitpotion Traitreal-time combat Traitreligion Traitsave point Traitscary children Traitshielded enemies Traitsilent protagonist Traitskeletons Traitsnow Traitsplash damage Traitsummoning support Traitsword & sorcery Traittime limit Traittreasure chest Traitundead Traitupgradeable weapons

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Cavia, Square Enix Product Development Division 10
Publisher
Take-Two Interactive, Square Enix
Franchise
Drakengard
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Fantasy, Horror
03
Wo & wann

Platform releases

  • PlayStation 2 Mar 02, 2004
  • PlayStation 2 Sep 11, 2003
  • PlayStation 2 May 21, 2004
  • PlayStation 2 Jun 18, 2004
  • PlayStation 2 Sep 04, 2008

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