Soko-Ban Cover

IGDB / 11763

Soko-Ban

1982 71 / 100 Puzzle
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get Vollständige Kurzbeschreibung anzeigen

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert GameplayRätsel SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Soko-Ban: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

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Ansehen / Trailer

Gameplay video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Soko-Ban: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Thinking Rabbit, Thinking Rabbit
Herausgeber
Spectrum HoloByte, Inc., Thinking Rabbit, Tandy, Sega Enterprises, Ltd., ASCII Corporation
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspektive
Bird view / Isometric
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • Commodore C64/128/MAX 1984
  • MSX 1984
  • Apple II 1984
  • TRS-80 Color Computer 1988
  • Sharp X1 1983
  • FM-7 Dec 01, 1982
  • DOS 1984
  • NEC PC-6000 Series 1983
  • PC-8800 Series Dec 01, 1982
  • SG-1000 Dec 01, 1985

Preise / Shops

Soko-Ban Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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