Lufia: Curse of the Sinistrals Cover

IGDB / 1181

Lufia: Curse of the Sinistrals

2010 80 / 100 Puzzle Role-playing (RPG)

This Nintendo DS remake of Lufia II: Rise of the Sinistrals, originally for the Super Nintendo, introduces a distinct combat system. Departing from the turn-based RPG elements of its predecessor, this remake opts for real-time action. While maintaining a fundamental storyline akin to its SNES counterpart, the narrative deviates at specific junctures, resulting in a unique and altered storyline.

World design Nicht eindeutig GameplayPuzzles GameplayRole-playing

Deep dive / Spielprofil

Everything about Lufia: Curse of the Sinistrals: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This Nintendo DS remake of Lufia II: Rise of the Sinistrals, originally for the Super Nintendo, introduces a distinct combat system. Departing from the turn-based RPG elements of its predecessor, this remake opts for real-time action. While maintaining a fundamental storyline akin to its SNES counterpart, the narrative deviates at specific junctures, resulting in a unique and altered storyline.

1 weitere Tags
Traitreal-time battles

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Game profile / Plain language

Lufia: Curse of the Sinistrals: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Neverland, Square Enix
Publisher
Square Enix, Natsume Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view, Third person
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo DS Oct 12, 2010
  • Nintendo DS Feb 25, 2010

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