Crash Twinsanity Cover

IGDB / 1189

Crash Twinsanity

2004 66 / 100 Platform
Crash Twinsanity is the fifth mainline series game of the Crash Bandicoot series where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen but they run along on different planes. Crash's gameplay is mostly the same as before, he can still do his trademark spin attack, double jump and body slam moves. The originality comes in his duo with Dr. Cortex, as he can throw him to Show full summary

Crash Twinsanity is the fifth mainline series game of the Crash Bandicoot series where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen but they run along on different planes. Crash's gameplay is mostly the same as before, he can still do his trademark spin attack, double jump and body slam moves. The originality comes in his duo with Dr. Cortex, as he can throw him to places he can't reach himself or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many funny situations.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The story is set three years after the events of Crash Bandicoot: The Wrath of Cortex, where the villainous Doctor Neo Cortex and the mighty Uka Uka were left stranded in the Antarctic sea. In this game's story, N. Sanity Island comes under threat by a sinister duo called The Evil Twins, forcing Crash Bandicoot to reluctantly team up with his arch nemesis and creator, Doctor Neo Cortex, whom the twins seek revenge against.

GenrePlatform ThemeComedy ThemeScience fiction
14 weitere Tags
Traita.i. companion Traitaction-adventure Traitanthropomorphism Traitbandicoot Traitbees Traitboss fight Traitcheckpoints Traitcollectibles Traitgreatest hits Traitmoving platforms Traitpolygonal 3d Traitrunning towards the screen Traitvoice acting Traitxbox 360 backwards compatibility

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Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Traveller's Tales
Publisher
Vivendi Universal Games, Sierra Entertainment
Franchise
Crash Bandicoot
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Comedy, Science fiction
03
Wo & wann

Platform releases

  • Xbox Nov 09, 2004
  • PlayStation 2 Sep 28, 2004
  • PlayStation 2 Oct 08, 2004
  • PlayStation 2 Nov 09, 2004
  • Xbox Oct 08, 2004
  • Xbox Sep 28, 2004
  • Nintendo GameCube TBD

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