Cyberball Cover

IGDB / 12022

Cyberball

1988 40 / 100 Sport Strategy
Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of posses Show full summary

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Cyberball: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

8 weitere Tags
Traitexplosion Traitfootball Traitfuture sport Traitonline Traitrobots Traitsega meganet Traitsoccer Traittouchdown

Game profile / Plain language

Cyberball: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atari Games
Publisher
Jaleco, Sega Enterprises, Ltd., Tec Toy, Atari Games, Domark Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Sega Mega Drive/Genesis Jan 01, 2000
  • Sega Mega Drive/Genesis Jul 28, 1990
  • Amiga 1990
  • Amstrad CPC 1990
  • Commodore C64/128/MAX 1990
  • DOS 1990
  • Nintendo Entertainment System 1991
  • ZX Spectrum 1990
  • Arcade Sep 01, 1988

Prices / Stores

Compare Cyberball prices and deals

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

Shop-Abdeckung

Alle unterstützten Preisquellen

Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.

1 / 4