Eliminator Cover

IGDB / 12063

Eliminator

1988 Racing Shooter

A fast based vertical scrolling shooter written by John Phillips, the man behind Nebulus (also known as Tower Toppler).

World design Nicht eindeutig GameplayCombat-focused GameplayRennspiel

Deep dive / Spielprofil

Everything about Eliminator: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

2 weitere Tags
Traitvector graphics Traitvertical scrolling

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Eliminator: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Hewson Consultants
Publisher
Hewson Consultants, Players Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga 1988
  • Amstrad CPC 1988
  • Atari ST/STE 1988
  • Commodore C64/128/MAX 1988
  • ZX Spectrum 1989

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