Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
IGDB / 12240
Alien
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecti Show full summary
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
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ASCII Pacman
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Deep dive / Spielprofil
Everything about Alien: story and gameplay
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Media / Screenshots
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Game profile / Plain language
Alien: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Fox Video Games, Inc.
- Publisher
- Fox Video Games, Inc.
- Franchise
- Alien
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
Platform releases
- Atari 2600 Nov 01, 1982
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