Missile Command Cover

IGDB / 12313

Missile Command

1980 74 / 100 Arcade Shooter
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and Show full summary

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Missile Command: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

GameplayCombat-focused Game modeMultiplayer GenreArcade GenreShooter ThemeAction ThemeScience fiction ThemeWarfare
8 weitere Tags
Traitairplane Traitbuilding Traiteaster egg Traitleaderboard Traitnever-ending Traitno dialogue Traitsingle-screen level Traittrackball

Watch / Trailer

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Game profile / Plain language

Missile Command: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atari
Publisher
Sega, Taito, Atari Corporation, Atari
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Science fiction, Warfare
03
Wo & wann

Platform releases

  • Arcade Jul 1980
  • Arcade Q3 1980
  • Atari ST/STE 1987
  • Commodore C64/128/MAX 1983

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