Super Stardust Cover

IGDB / 12351

Super Stardust

1994 Arcade Shooter
Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most techni Show full summary

Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields. Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Super Stardust: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields. Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!

6 weitere Tags
Traitaliens Traitasteroids Traitshmup Traitshoot 'em up Traitsuper-ness Traitufo

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Super Stardust: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Bloodhouse, Housemarque
Publisher
Team17, GameTek, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga CD32 1995
  • DOS 1996
  • Amiga 1994

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