Clash Cover

IGDB / 125302

Clash

1998 Strategy Turn-based strategy (TBS)
The discovery of an unknown land, Karkhan, presented a challenge to many adventure seekers. From the four corners of the world powerful armies started to converge. Each claimed the right to absolute mastery over the new world. However, none of the invaders presumed that Karkhan had long been inhabited by an equally technologically advanced nation. That was how the devastating conflict began, a clash between hundreds Show full summary

The discovery of an unknown land, Karkhan, presented a challenge to many adventure seekers. From the four corners of the world powerful armies started to converge. Each claimed the right to absolute mastery over the new world. However, none of the invaders presumed that Karkhan had long been inhabited by an equally technologically advanced nation. That was how the devastating conflict began, a clash between hundreds of power hungry warriors. Which side you take depends on you, the player. You can either play the part of one of the newcomers and strive to declare yourself "emperor of Karkhan" or become a general of the native army and once and for all repel the invaders, together with their beliefs and customs.

World design Nicht eindeutig Game modeCo-op

Deep dive / Spielprofil

Everything about Clash: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The discovery of an unknown land, Karkhan, presented a challenge to many adventure seekers. From the four corners of the world powerful armies started to converge. Each claimed the right to absolute mastery over the new world. However, none of the invaders presumed that Karkhan had long been inhabited by an equally technologically advanced nation. That was how the devastating conflict began, a clash between hundreds of power hungry warriors. Which side you take depends on you, the player. You can either play the part of one of the newcomers and strive to declare yourself "emperor of Karkhan" or become a general of the native army and once and for all repel the invaders, together with their beliefs and customs.

Game profile / Plain language

Clash: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Longsoft Multimedia
Publisher
Arena Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • DOS 1998
  • PC (Microsoft Windows) 1998

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