Demolition Cover

IGDB / 125341

Demolition

1988 Arcade
Demolition is inspired by the arcade game Breakout where you control a bat to remove all the bricks on the screen over various levels. Instead of hitting a ball upwards, Demolition sees you hitting the ball across the screen from left to right, moving the bat up or down. On each screen are various blocks and these need removing with some blocks taking multiple hits to remove and some blocks that can't be removed. The Show full summary

Demolition is inspired by the arcade game Breakout where you control a bat to remove all the bricks on the screen over various levels. Instead of hitting a ball upwards, Demolition sees you hitting the ball across the screen from left to right, moving the bat up or down. On each screen are various blocks and these need removing with some blocks taking multiple hits to remove and some blocks that can't be removed. There are also letters and these affect your game when collected and they affect your bat, speed of the ball or just bonus points. If the ball goes past your bat then you lose one of four lives.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Demolition: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Demolition is inspired by the arcade game Breakout where you control a bat to remove all the bricks on the screen over various levels. Instead of hitting a ball upwards, Demolition sees you hitting the ball across the screen from left to right, moving the bat up or down. On each screen are various blocks and these need removing with some blocks taking multiple hits to remove and some blocks that can't be removed. There are also letters and these affect your game when collected and they affect your bat, speed of the ball or just bonus points. If the ball goes past your bat then you lose one of four lives.

1 weitere Tags
Traitbreakout/arkanoid clone

Game profile / Plain language

Demolition: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Kingsoft
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX 1988

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