Path of Exile Mobile Cover

IGDB / 125735

Path of Exile Mobile

Hack and slash/Beat 'em up Role-playing (RPG)
A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based o Show full summary

A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based on the endgame map system used in Path of Exile with smaller maps for quick gameplay sessions. The UI was redone with the health and mana orbs being combined in one corner, 4 skills shown in one corner with 4 more available from a touch and swipe menu. Skills in the game use the planned 4.0 system with a separate menu screen for active gems that can have up to 4 gem sockets. Inventory was redesigned with equipment, currency items and maps split to different inventory menus automatically when picked up and items can be picked up anywhere on screen.

World design Nicht eindeutig GameplaySurvival GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

Everything about Path of Exile Mobile: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based on the endgame map system used in Path of Exile with smaller maps for quick gameplay sessions. The UI was redone with the health and mana orbs being combined in one corner, 4 skills shown in one corner with 4 more available from a touch and swipe menu. Skills in the game use the planned 4.0 system with a separate menu screen for active gems that can have up to 4 gem sockets. Inventory was redesigned with equipment, currency items and maps split to different inventory menus automatically when picked up and items can be picked up anywhere on screen.

Watch / Trailer

Announcement Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Path of Exile Mobile: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Grinding Gear Games
Publisher
Grinding Gear Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Fantasy, Survival
03
Wo & wann

Platform releases

  • iOS TBD
  • Android TBD

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