A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based on the endgame map system used in Path of Exile with smaller maps for quick gameplay sessions. The UI was redone with the health and mana orbs being combined in one corner, 4 skills shown in one corner with 4 more available from a touch and swipe menu. Skills in the game use the planned 4.0 system with a separate menu screen for active gems that can have up to 4 gem sockets. Inventory was redesigned with equipment, currency items and maps split to different inventory menus automatically when picked up and items can be picked up anywhere on screen.
IGDB / 125735
Path of Exile Mobile
A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based o Show full summary
A mobile iteration of Path of Exile currently in development. "...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games." The game's demo, shown at Exilecon 2019, has a gameplay loop based on the endgame map system used in Path of Exile with smaller maps for quick gameplay sessions. The UI was redone with the health and mana orbs being combined in one corner, 4 skills shown in one corner with 4 more available from a touch and swipe menu. Skills in the game use the planned 4.0 system with a separate menu screen for active gems that can have up to 4 gem sockets. Inventory was redesigned with equipment, currency items and maps split to different inventory menus automatically when picked up and items can be picked up anywhere on screen.
Deep dive / Spielprofil
Everything about Path of Exile Mobile: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
Media / Screenshots
Path of Exile Mobile screenshots and game world
Watch / Trailer
Announcement Trailer
Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.
Game profile / Plain language
Path of Exile Mobile: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Grinding Gear Games
- Publisher
- Grinding Gear Games
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Action, Fantasy, Survival
Platform releases
- iOS TBD
- Android TBD
Official & external links
Prices / Stores
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Official storefronts