Fallout: A Post Nuclear Role Playing Game Cover

IGDB / 13

Fallout: A Post Nuclear Role Playing Game

1997 86 / 100 Role-playing (RPG)

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

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Shared DNA
Role-playing (RPG) Genre Open world Theme Single player Mode Exploration Game feel Role-playing Game feel Open World World design
World design Open World GameplayExploration GameplayStealth GameplaySurvival ExperienceChoices

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Fallout is set in the timeline which deviated from our own some time after World War II, and where technology, politics and culture followed a different course. In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations begin warring with one another for the last of non-renewable resources, namely oil and uranium; known as the Resource Wars, fighting begins in April 2052 and ends in 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints. Eventually the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than a few hours most major cities are destroyed. Show full description

Fallout is set in the timeline which deviated from our own some time after World War II, and where technology, politics and culture followed a different course. In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations begin warring with one another for the last of non-renewable resources, namely oil and uranium; known as the Resource Wars, fighting begins in April 2052 and ends in 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints. Eventually the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than a few hours most major cities are destroyed. The effects of the war do not fade for the next hundred years and as a consequence, human society has collapsed leaving only survivor settlements barely able to make out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home, where the game begins. In Vault 13, in 2161 in Southern California, 84 years after the nuclear war. The Water Chip, a computer chip responsible for the water recycling and pumping machinery, breaks. The Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable device called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping. Armed with the Pip-Boy 2000 and meager equipment, including a small sum of bottle caps which are used as currency in the post-apocalyptic world, the main character is sent off on the quest.

GameplayExploration GameplayStealth GameplaySurvival ExperienceChoices GameplayCombat-focused GameplayPuzzles GameplayRole-playing GenreRole-playing (RPG) ThemeOpen world ThemeScience fiction ThemeStealth ThemeSurvival Traitaliens Traitanarchism Traitapocalypse Traitartificial intelligence Traitattributes Traitavailable on - pc gamepass Traitboss fight Traitbuilding Traitcharacter creation Traitchristianity Traitcommunism Traitcult Traitcustomizable characters Traitdark humor Traitday/night cycle Traitdialogue trees Traitdog Traitdrugs Traitdystopian Traiteaster egg Traitexploration Traitexplosion Traitextreme violence Traitfake in-game advertising Traitfemale protagonist Traitfetch quests Traitfictional currencies Traitghoul Traitgog preservation program Traitgore system Traitgrinding Traitguns and bullets Traithexagon Traithuman Traithunting Traitinsanity Traitinvisibility Traitlevel cap Traitleveling up Traitlgbtq+ Traitlock picking Traitmale antagonist Traitmanagement Traitmelee Traitmercenary Traitmilitary Traitmoral decisions Traitmultiple endings Traitmurder Traitmutants Traitnameless protagonist Traitneutral Traitnon-player character Traitnuclear bomb Traitnuclear fallout Traitnuclear holocaust Traitnuclear war Traitonline Traitonlive Traitoriginal soundtrack release Traitoverworld Traitpacifist playthrough Traitpay-to-play Traitpick your gender Traitpost-apocalyptic Traitpoverty Traitpseudo non-linear Traitpuzzle platformer Traitquesting Traitracism Traitradiation Traitrandom encounter Traitrat Traitreal-time combat Traitrebels Traitreluctant hero Traitremoved from gog.com Traitretro future Traitrivaling factions Traitrobots Traitsealing your own fate Traitsevered limbs Traitsex work Traitshopping Traitsingle-player only Traitskill points in game Traitslavery Traitsniping Traitsociopathy Traitspiritual successor Traitsteam Traittactical turn-based combat Traitterraforming Traitthrowing weapons Traittrilogy Traitturn-based Traitturn-based combat Traitturn-based rpg Traittwo-handed weapons Traitusing dialogue to avoid combat Traitutopian civilization Traitvending machine interaction Traitvigilante Traitworld war iii Traitzero to hero

Watch / Trailer

Game intro

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Interplay Entertainment, Black Isle Studios
Publisher
Edusoft, MacPlay, Interplay Entertainment, Bethesda Softworks
Franchise
Fallout
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Open world, Science fiction, Stealth, Survival
03
Wo & wann

Platform releases

  • Mac Sep 11, 2002
  • Mac Oct 10, 1997
  • DOS Q4 1997
  • PC (Microsoft Windows) Aug 19, 2009
  • PC (Microsoft Windows) Q4 1997
  • PC (Microsoft Windows) Oct 10, 1997
  • OnLive Game System Jul 30, 2012
  • Linux Jan 03, 2012
  • Mac Q4 1997
  • DOS Oct 10, 1997

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