We should talk. Cover

IGDB / 132400

We should talk.

2020 60 / 100 Adventure Indie Simulator
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-gam Show full summary

It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.

World design Nicht eindeutig ExperienceChoices

Deep dive / Spielprofil

Everything about We should talk.: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.

2 weitere Tags
GenreVisual Novel Traitmultiple endings

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

We should talk.: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Insatiable Cycle
Publisher
Whitethorn Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Third person
Themes
Romance
03
Wo & wann

Platform releases

  • Mac Jul 16, 2020
  • Nintendo Switch Jul 16, 2020
  • PC (Microsoft Windows) Jul 16, 2020
  • Xbox One Jul 16, 2020
  • PlayStation 4 Jul 16, 2020
  • Linux Jul 16, 2020

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