Bounder Cover

IGDB / 13428

Bounder

1985 60 / 100 Arcade Platform Strategy
The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps, these m Show full summary

The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Bounder: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.

Game profile / Plain language

Bounder: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Gremlin Graphics Software Ltd.
Publisher
Gremlin Graphics Software Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • MSX 1986
  • Commodore C64/128/MAX 1985
  • PC (Microsoft Windows) Jul 22, 2024
  • Amstrad CPC 1986
  • ZX Spectrum 1986

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