Ratchet & Clank: Going Mobile Cover

IGDB / 134656

Ratchet & Clank: Going Mobile

2005 Platform Shooter

Ratchet and Clank are transported into a cell phone via the "MCGuFIN" and have to fight their way back out.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Ratchet & Clank: Going Mobile: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
After some Bio Matter Converter technology is accidentally activated, Ratchet and Clank are transported inside a Secret Agent Clank Vid-comic. The boys soon find a teleporter, and after fighting against countless Megacorp security forces, including chickenbots, security bots, security tanks and explodes. They arrive at the Communication Station, where transmissions can be sent out from the digital world and in from the analog world. They contacted Big Al for help, and he tells them of the Macro Corporeal Geo Fragmentation Ion Negator (MCGuFIN), which could transport them Back to the analog world. He says he possesses one (Previously used as a door stop) and says that he will plug it up to his copy of the Secret Agent Clank vid-comic for them to retrieve. There is a problem, however, and the MCGuFIN is split into 6 pieces, each one being put inside a different Vid-comic. After travelling Show full description

After some Bio Matter Converter technology is accidentally activated, Ratchet and Clank are transported inside a Secret Agent Clank Vid-comic. The boys soon find a teleporter, and after fighting against countless Megacorp security forces, including chickenbots, security bots, security tanks and explodes. They arrive at the Communication Station, where transmissions can be sent out from the digital world and in from the analog world. They contacted Big Al for help, and he tells them of the Macro Corporeal Geo Fragmentation Ion Negator (MCGuFIN), which could transport them Back to the analog world. He says he possesses one (Previously used as a door stop) and says that he will plug it up to his copy of the Secret Agent Clank vid-comic for them to retrieve. There is a problem, however, and the MCGuFIN is split into 6 pieces, each one being put inside a different Vid-comic. After travelling between the Vid-comics and retrieving them all, Ratchet and Clank return to Al. Al informs them that they need an Infolink in Maximillian's (Secret Agent Clank's Nemesis seen in the beginning of Up your Arsenal) Office. After bribing his bouncer they discover that Maximillian has already left. He has apparently used the same Infolink they need to escape through to the real world, where he plans to wreak havoc. They go to confront him, he reveals that it was all a trap to try to take the MCGuFIN. They defeat him and his security cannon, and soon after this, activates the MCGuFIN by sliding down the appropriate Infolink, and prepare to transport themselves back to an unknown place in the analog world.

Game profile / Plain language

Ratchet & Clank: Going Mobile: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Handheld Games
Publisher
Sony Pictures Mobile
Franchise
Ratchet & Clank
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Comedy, Science fiction
03
Wo & wann

Platform releases

  • Legacy Mobile Device Nov 02, 2005

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