Journey Cover

IGDB / 1352

Journey

2012 90 / 100 Adventure Plattform

A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.

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Gemeinsame DNA
Adventure Genre Fantasy Thema Single player Modus Third person Perspektive
Weltdesign Nicht eindeutig GameplayErkundung ErlebnisEntscheidungen SpielmodusKoop SpielmodusMultiplayer

Detailanalyse / Spielprofil

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Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder cli Vollständige Beschreibung anzeigen

Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.

GameplayErkundung ErlebnisEntscheidungen SpielmodusKoop SpielmodusMultiplayer GenreAdventure GenrePlattform ThemaFantasy Merkmal3d Merkmal3d platformer Merkmal60 fps on consoles Merkmalambient music Merkmalauto-saving Merkmalbafta games award Merkmalbehind the waterfall Merkmald.i.c.e. awards 2013 Merkmaldesert Merkmaldynamic soundtrack Merkmalexploration Merkmalflight Merkmalgame developers choice awards 2013 Merkmalgame reference Merkmalgamescom 2010 Merkmalgamescom 2014 Merkmalgliding Merkmalgraphic adventure Merkmalhiding Merkmaljourney Merkmalmotion control Merkmalno dialogue Merkmalno hud Merkmaloriginal soundtrack release Merkmalplatform exclusive Merkmalplaystation network Merkmalplaystation plus Merkmalplaystation trophies Merkmalpolygonal 3d Merkmalpostmodernism Merkmalsilent protagonist Merkmalsixaxis support Merkmalsnow Merkmalwater level

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

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Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
ThatGameCompany
Herausgeber
Sony Computer Entertainment, Annapurna Interactive
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspektive
Side view, Third person
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation 4 Jul 21, 2015
  • PC (Microsoft Windows) Jun 06, 2019
  • PlayStation 4 Jul 23, 2015
  • PlayStation 3 Mar 15, 2012
  • PlayStation 3 Mar 14, 2012
  • PlayStation 3 Mar 13, 2012
  • iOS Aug 06, 2019

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