Journey Cover

IGDB / 1352

Journey

2012 90 / 100 Adventure Platform

A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.

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Mass Effect 2

31% Mutiger Treffer
Shared DNA
Adventure Genre Single player Mode Third person Perspective Exploration Game feel Choices Game feel
World design Nicht eindeutig GameplayExploration ExperienceChoices Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder cli Show full description

Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.

GameplayExploration ExperienceChoices Game modeCo-op Game modeMultiplayer GenreAdventure GenrePlatform ThemeFantasy Trait3d Trait3d platformer Trait60 fps on consoles Traitambient music Traitauto-saving Traitbafta games award Traitbehind the waterfall Traitd.i.c.e. awards 2013 Traitdesert Traitdynamic soundtrack Traitexploration Traitflight Traitgame developers choice awards 2013 Traitgame reference Traitgamescom 2010 Traitgamescom 2014 Traitgliding Traitgraphic adventure Traithiding Traitjourney Traitmotion control Traitno dialogue Traitno hud Traitoriginal soundtrack release Traitplatform exclusive Traitplaystation network Traitplaystation plus Traitplaystation trophies Traitpolygonal 3d Traitpostmodernism Traitsilent protagonist Traitsixaxis support Traitsnow Traitwater level

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ThatGameCompany
Publisher
Sony Computer Entertainment, Annapurna Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Side view, Third person
Themes
Fantasy
03
Wo & wann

Platform releases

  • PlayStation 4 Jul 21, 2015
  • PC (Microsoft Windows) Jun 06, 2019
  • PlayStation 4 Jul 23, 2015
  • PlayStation 3 Mar 15, 2012
  • PlayStation 3 Mar 14, 2012
  • PlayStation 3 Mar 13, 2012
  • iOS Aug 06, 2019

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