Even in Arcadia, There I Am Cover

IGDB / 136421

Even in Arcadia, There I Am

2016 Indie

"Even in Arcadia, There I Am" is a short, experimental game about memory, escape, and whatever else you happen to think it's about. Maybe death? That would be deep, right? There is no win state, and there are no puzzles, but there is one "link" to another world (this was submitted to Mystjam, after all). It shouldn't be too difficult to find.

World design Nicht eindeutig GameplayExploration

Deep dive / Spielprofil

Everything about Even in Arcadia, There I Am: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Even in Arcadia, There I Am" is a short, experimental game about memory, escape, and whatever else you happen to think it's about. Maybe death? That would be deep, right? There is no win state, and there are no puzzles, but there is one "link" to another world (this was submitted to Mystjam, after all). It shouldn't be too difficult to find.

5 weitere Tags
Traitexperimental Traitexploration Traitlow-poly Traitsurreal Traitwalking simulator

Game profile / Plain language

Even in Arcadia, There I Am: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Aleks Samoylov
Publisher
Aleks Samoylov
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Mystery
03
Wo & wann

Platform releases

  • Linux Jan 16, 2016
  • Mac Jan 16, 2016
  • PC (Microsoft Windows) Jan 16, 2016

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