Atic Atac Cover

IGDB / 13693

Atic Atac

1983 76 / 100 Adventure

The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. It was re released for Xbox One as part of the Rare Replay Collection.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Atic Atac: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. It was re released for Xbox One as part of the Rare Replay Collection.

2 weitere Tags
Traitflip screen Traitmaze

Game profile / Plain language

Atic Atac: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Ashby Computers and Graphics Ltd.
Publisher
Ultimate Play the Game
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • BBC Microcomputer System 1985
  • ZX Spectrum 1983

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