Asylum Cover

IGDB / 13807

Asylum

1982 Adventure
You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split int Show full summary

You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.

Your match for

Haunted House

94% Starker DNA-Match
Shared DNA
Adventure Genre Horror Theme Single player Mode Horror Game feel
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Asylum: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.

1 weitere Tags
Traitinteractive fiction

Game profile / Plain language

Asylum: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Med System Software, Screenplay
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Horror
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX 1986
  • Atari 8-bit 1986
  • DOS 1985
  • TRS-80 1982

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