In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.
IGDB / 13818
Blue Max 2001
In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is Show full summary
In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.
Deep dive / Spielprofil
Everything about Blue Max 2001: story and gameplay
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Game profile / Plain language
Blue Max 2001: release, platforms, and facts
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Studio & publishing
- Developer
- Synapse Software Corporation
- Publisher
- Synapse Software Corporation
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Action, Science fiction
Platform releases
- Atari 8-bit 1984
- Commodore C64/128/MAX Sep 02, 1984
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