Out of Frame Cover

IGDB / 141886

Out of Frame

2012 Adventure Simulator Visual Novel

The world's resolution has fallen from VGA to QVGA, an obvious sign that the end is near. To solve this crisis, the Automatic Hero Provision System is used to summon the main character from the outside world. Now, he must borrow the unpredictable power of his home world to somehow fulfill his task.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Out of Frame: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The world's resolution has fallen from VGA to QVGA, an obvious sign that the end is near. To solve this crisis, the Automatic Hero Provision System is used to summon the main character from the outside world. Now, he must borrow the unpredictable power of his home world to somehow fulfill his task.

1 weitere Tags
Traitpixel art

Game profile / Plain language

Out of Frame: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Jitensha Sougyou
Publisher
Jitensha Sougyou
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Text
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Oct 30, 2012
  • PC (Microsoft Windows) Oct 15, 2020

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