Boppin' Cover

IGDB / 14333

Boppin'

1992 Puzzle Strategy
Sweety Hunnybunz, the Singing Treacle Bear, has captured all the monsters of all video games everywhere and imprisoned them in patterns throughout his multiverse. With no monsters to fight, the heroes of these games are out of a job! But Yeet and Boik (with your help) can save the day! Each of the 150 worlds in the Hunnybunz multiverse is a new puzzle with elevators, multi-directional gravity and many different priz Show full summary

Sweety Hunnybunz, the Singing Treacle Bear, has captured all the monsters of all video games everywhere and imprisoned them in patterns throughout his multiverse. With no monsters to fight, the heroes of these games are out of a job! But Yeet and Boik (with your help) can save the day! Each of the 150 worlds in the Hunnybunz multiverse is a new puzzle with elevators, multi-directional gravity and many different prizes. In the final battle you face sweety Hunnybunz himself, but, beware, for this treacle bear is no piece of cake! Boppin is a one or two player game, complete with a full featured, user friendly world/level editor to expand the game beyond your wildest dreams. Over 2,500 tile images are supplied, but not all are used in the supplied worlds, so truly new puzzles can be created.

World design Nicht eindeutig GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

Everything about Boppin': story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Boppin' takes place in a pocket universe created by an arcade machine. The villains from other games have been captured by a hero named Hunnybunz, putting all of the heroes out of work. Your job is to free the villains and defeat the good Hunnybunz.

3 weitere Tags
Traitcrossover Traitsuicidal Traitweird

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Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Boppin': release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Accursed Toys, Accursed Toys
Publisher
Apogee Software, KarmaSoft
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • Amiga 1992
  • PC (Microsoft Windows) 2005
  • DOS 1994

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