Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) Cover

IGDB / 143343

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)

2021 Indie
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy g Vollständige Kurzbeschreibung anzeigen

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020): Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.

Ansehen / Trailer

Gameplay Video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020): Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Rowan Crawford
Herausgeber
Rowan Crawford
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Nicht angegeben
Themen
Non-fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Web browser Feb 08, 2021

Preise / Shops

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