Else Heart.Break() Cover

IGDB / 14395

Else Heart.Break()

2015 81 / 100 Adventure Indie Point-and-click
Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?” Else Heart.Break() is a reimagination o Show full summary

Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?” Else Heart.Break() is a reimagination of the adventure game: a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?” Else Heart.Break() is a reimagination of the adventure game: a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.

GenreAdventure GenreIndie GenrePoint-and-click ThemeScience fiction
2 weitere Tags
Traitcyberpunk Traitprogramming

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Trailer

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Erik Svedäng, Johannes Gotlén, Oscar "Ratvader" Rydelius, Tobias Sjögren, El Huervo / Niklas Åkerblad
Publisher
Erik Svedäng AB
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 24, 2015
  • Mac Sep 24, 2015
  • Linux Sep 24, 2015

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