Amnesia Cover

IGDB / 14436

Amnesia

1986 Adventure
Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country. Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no Show full summary

Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country. Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have ... AMNESIA.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Amnesia: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country. Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have ... AMNESIA.

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Traitdetective

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Amnesia: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Cognetics Corporation, Kevin Bentley
Publisher
Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Mystery
03
Wo & wann

Platform releases

  • DOS 1986
  • Apple II 1986
  • Commodore C64/128/MAX 1987

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