Kwik Snax Cover

IGDB / 14491

Kwik Snax

1990 Puzzle
Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend! There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction Show full summary

Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend! There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction he is unable to stop until he hits something - it's that slippery. Plan your moves well - there aren't any henchmen but you are against the clock.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Kwik Snax: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend! There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction he is unable to stop until he hits something - it's that slippery. Plan your moves well - there aren't any henchmen but you are against the clock.

2 weitere Tags
Traithigh score Traitmaze

Game profile / Plain language

Kwik Snax: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Dizzy
02
So spielt es sich

Spielprofil

Modi
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Perspective
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Themes
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03
Wo & wann

Platform releases

  • ZX Spectrum 1990
  • Amstrad CPC 1990
  • Atari ST/STE 1992
  • Amiga 1992
  • Commodore C64/128/MAX 1990
  • DOS 1993

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