Protocoss Cover

IGDB / 145588

Protocoss

Role-playing (RPG)
Protocoss came totally out of the left field. It was the only title developed in-house by publisher Games & Multimedia, although some of the graphic designers had worked on Twins before. Although the game gets off to a slow start (and a very slow initial walking speed for the main character), its production values and quality came as a big surprise. Of all Korean RPGs, Protocoss might be the one that most closely Show full summary

Protocoss came totally out of the left field. It was the only title developed in-house by publisher Games & Multimedia, although some of the graphic designers had worked on Twins before. Although the game gets off to a slow start (and a very slow initial walking speed for the main character), its production values and quality came as a big surprise. Of all Korean RPGs, Protocoss might be the one that most closely follows the Final Fantasy formula, with ATB combat in an enlarged quasi-sideview, numerous characters that join the party during the course of the adventure beyond the five that are active in combat at any given time, and a rather similar visual design to Square's 16-bit output.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about Protocoss: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Protocoss came totally out of the left field. It was the only title developed in-house by publisher Games & Multimedia, although some of the graphic designers had worked on Twins before. Although the game gets off to a slow start (and a very slow initial walking speed for the main character), its production values and quality came as a big surprise. Of all Korean RPGs, Protocoss might be the one that most closely follows the Final Fantasy formula, with ATB combat in an enlarged quasi-sideview, numerous characters that join the party during the course of the adventure beyond the five that are active in combat at any given time, and a rather similar visual design to Square's 16-bit output.

1 weitere Tags
Traitkorean rpg

Game profile / Plain language

Protocoss: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Fantasy
03
Wo & wann

Platform releases

  • No release data available from IGDB.

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