Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully playable video game experience. After 10 months of research and development we believe that, yes, Sonic can not only exist in 3D, but he can THRIVE in it. GHP's massive environment, winding paths, dynamic physics and hidden collectibles provide players with the freedom to choose where they want to go and how they wish to get there. The only limitations are the laws of physics and the player's own skill. No Spline paths. No Boostpads. No scripted cameras. No Boost Button. Gotta Go Fast? Earn it. This is Green Hill Paradise, reborn.
IGDB / 148223
Green Hill Paradise Act 2: Final Mix
Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully play Vollständige Kurzbeschreibung anzeigen
Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully playable video game experience. After 10 months of research and development we believe that, yes, Sonic can not only exist in 3D, but he can THRIVE in it. GHP's massive environment, winding paths, dynamic physics and hidden collectibles provide players with the freedom to choose where they want to go and how they wish to get there. The only limitations are the laws of physics and the player's own skill. No Spline paths. No Boostpads. No scripted cameras. No Boost Button. Gotta Go Fast? Earn it. This is Green Hill Paradise, reborn.
Detailanalyse / Spielprofil
Alles über Green Hill Paradise Act 2: Final Mix: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
6 weitere Tags
Medien / Screenshots
Green Hill Paradise Act 2: Final Mix Screenshots und Spielewelt
Ansehen / Trailer
Launch Trailer
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Green Hill Paradise Act 2: Final Mix: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- SuperSonic68
- Herausgeber
- SuperSonic68
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Third person
- Themen
- Action, Kids, Open world, Sandbox
Plattform-Veröffentlichungen
- PC (Microsoft Windows) Oct 13, 2016
Offizielle & externe Links
Preise / Shops
Green Hill Paradise Act 2: Final Mix Preise und Angebote vergleichen
Preise beeinflussen niemals die Trefferrangfolge.
Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.
Shop-Abdeckung
Alle unterstützten Preisquellen
Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.
Offizielle Shops
Auf der Originalplattform prüfen
Codes, Handel & physische Versionen
Alle weiteren relevanten Shops
Durchsuche weitere Shops gezielt nach dem ausgewählten Spiel.
Physische Shop-Suche