Green Hill Paradise Act 2: Final Mix Cover

IGDB / 148223

Green Hill Paradise Act 2: Final Mix

2016 Adventure Plattform Racing
Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully play Vollständige Kurzbeschreibung anzeigen

Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully playable video game experience. After 10 months of research and development we believe that, yes, Sonic can not only exist in 3D, but he can THRIVE in it. GHP's massive environment, winding paths, dynamic physics and hidden collectibles provide players with the freedom to choose where they want to go and how they wish to get there. The only limitations are the laws of physics and the player's own skill. No Spline paths. No Boostpads. No scripted cameras. No Boost Button. Gotta Go Fast? Earn it. This is Green Hill Paradise, reborn.

Weltdesign Open World GameplayRennspiel

Detailanalyse / Spielprofil

Alles über Green Hill Paradise Act 2: Final Mix: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? We are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully playable video game experience. After 10 months of research and development we believe that, yes, Sonic can not only exist in 3D, but he can THRIVE in it. GHP's massive environment, winding paths, dynamic physics and hidden collectibles provide players with the freedom to choose where they want to go and how they wish to get there. The only limitations are the laws of physics and the player's own skill. No Spline paths. No Boostpads. No scripted cameras. No Boost Button. Gotta Go Fast? Earn it. This is Green Hill Paradise, reborn.

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Ansehen / Trailer

Launch Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Green Hill Paradise Act 2: Final Mix: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
SuperSonic68
Herausgeber
SuperSonic68
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Third person
Themen
Action, Kids, Open world, Sandbox
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Oct 13, 2016

Preise / Shops

Green Hill Paradise Act 2: Final Mix Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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