Trauma Cover

IGDB / 15124

Trauma

2011 69 / 100 Adventure Indie Point-and-click
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real- Show full summary

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

World design Nicht eindeutig ExperienceStory-focused ExperienceChoices Game feelChallenging GameplayPuzzles

Deep dive / Spielprofil

Everything about Trauma: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

ExperienceStory-focused ExperienceChoices Game feelChallenging GameplayPuzzles Game modeMultiplayer GenreAdventure GenreIndie GenrePoint-and-click ThemeAction
41 weitere Tags
GenrePuzzle Traitabstract Traitabstract art style Traitcar accident Traitcasual Traitdifficulty level Traitdigital distribution Traitdoctor Traitdream sequence Traitdreams Traitexperimental Traitfake in-game advertising Traitfemale protagonist Traitflash game origin Traitflashback Traitfreeware Traitgesture-based controls Traitghosts Traithigh score Traithumble bundle Traitigf awards Traitinvisible wall Traitleaderboard Traitmotion control Traitmultiple endings Traitnintendo network Traitnon-humanoid protagonist Traitphotography Traitplatform exclusive Traitpolygonal 3d Traitpop culture reference Traitshort Traitsplit-screen multiplayer Traitsteam Traitsteam play Traitstereoscopic 3d Traitstory rich Traittouch controls Traitunlockables Traitvoice acting Traitxbox controller support for pc

Game profile / Plain language

Trauma: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Krystian Majewski
Publisher
Krystian Majewski
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 08, 2011
  • Mac Aug 08, 2011
  • Linux Aug 08, 2011

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