Trauma Center: New Blood Cover

IGDB / 1525

Trauma Center: New Blood

2007 83 / 100 Simulator
Keep your hands steady and your mind focused for Trauma Center: New Blood, sequel to Trauma Center: Second Opinion. This time around there's a lot more on the line, as every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patient Show full summary

Keep your hands steady and your mind focused for Trauma Center: New Blood, sequel to Trauma Center: Second Opinion. This time around there's a lot more on the line, as every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patients from flat lining.

World design Nicht eindeutig Game feelChallenging

Deep dive / Spielprofil

Everything about Trauma Center: New Blood: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Keep your hands steady and your mind focused for Trauma Center: New Blood, sequel to Trauma Center: Second Opinion. This time around there's a lot more on the line, as every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patients from flat lining.

17 weitere Tags
Traitanime Traitbloody Traitcountdown timer Traitdeath Traitdifficulty level Traitdisease Traitdoctor Traitfemale protagonist Traitleaderboard Traitmad scientist Traitmotion control Traitnintendo wi-fi connection Traitnurse Traitsaving the world Traitsurgery in game Traittime limit Traitwii remote infrared pointer gameplay

Game profile / Plain language

Trauma Center: New Blood: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atlus
Publisher
Atlus, Nintendo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspective
First person
Themes
Science fiction
03
Wo & wann

Platform releases

  • Wii Nov 20, 2007
  • Wii Jan 01, 2008
  • Wii Nov 07, 2008

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