SoulCalibur Cover

IGDB / 1564

SoulCalibur

1998 72 / 100 Arcade Fighting
SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcas Show full summary

SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

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Shared DNA
Fighting Genre Action Theme Multiplayer Mode Single player Mode Combat-focused Game feel Multiplayer Game feel
World design Nicht eindeutig GameplaySurvival ExperienceChoices GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese ninja Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight Siegfried Schtauffen approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This Show full description

The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese ninja Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight Siegfried Schtauffen approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.

GameplaySurvival ExperienceChoices GameplayCombat-focused Game modeMultiplayer GenreArcade GenreFighting ThemeAction ThemeFantasy ThemeHistorical Trait60 fps on consoles Traitachievements Traitalternate costumes Traitanimation canceling Traitbots Traitbritish accent Traitcharacter select screen Traitcorruption Traitdark second act Traitdigital distribution Traitdigital rights management Traitdimension travel Traitenvironmental kill Traitgame critics awards Traitgeometry Traitgrapple Traitin-game moves list Traitinteractive achievement awards 2000 Traitlaunch titles Traitlevel select map Traitmartial arts Traitmelee Traitmotion capture animation Traitmultiple endings Traitno blood Traitnot-so-bad guys Traitold-fashioned english Traitpirates Traitpolygonal 3d Traitrandom character selection Traitrat Traitreal-time combat Traitreptilian humanoid Traitrushdown Traitsadism Traitsamurai Traitsoul edge Traitsurvival mode Traitsword & sorcery Traittwo-handed weapons Traitundead pirates Traitunlockables Traitvmu support Traitwomen in refrigerators syndrome Traitxbox one backwards compatibility

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Project Soul
Publisher
Namco
Franchise
SoulCalibur
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Third person
Themes
Action, Fantasy, Historical
03
Wo & wann

Platform releases

  • Android Nov 20, 2013
  • Arcade Jul 30, 1998
  • Dreamcast Dec 01, 1999
  • Xbox 360 Jul 02, 2008
  • Arcade 1998
  • Dreamcast Aug 05, 1999
  • iOS Jan 19, 2012
  • Dreamcast Sep 09, 1999

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