Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
IGDB / 15835
Live A Live
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chap Show full summary
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
Deep dive / Spielprofil
Everything about Live A Live: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
4 weitere Tags
Media / Screenshots
Live A Live screenshots and game world
Watch / Trailer
Gameplay Video
Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.
Game profile / Plain language
Live A Live: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Square Osaka Development Department
- Publisher
- Square
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy, Historical, Science fiction
Platform releases
- Super Famicom Sep 02, 1994
Official & external links
Prices / Stores
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Official storefronts