Hyperdrive Massacre Cover

IGDB / 15902

Hyperdrive Massacre

2015 40 / 100 Arcade Indie Shooter
Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to u Show full summary

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

World design Nicht eindeutig GameplayCombat-focused Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

Everything about Hyperdrive Massacre: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

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Watch / Trailer

STEAM Launch Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Hyperdrive Massacre: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
34BigThings
Publisher
34BigThings
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo Switch Sep 06, 2019
  • PC (Microsoft Windows) Oct 12, 2015
  • Xbox One Jan 13, 2016
  • Mac Oct 12, 2015
  • Linux Oct 12, 2015

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