Kid Chameleon Cover

IGDB / 16035

Kid Chameleon

1992 83 / 100 Platform
Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console i Show full summary

Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own Show full description

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes. As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Game modeMultiplayer GenrePlatform ThemeAction ThemeFantasy ThemeScience fiction
22 weitere Tags
Traitaction-adventure Traitblocks Traitdigital distribution Traitmale protagonist Traitmoving platforms Traitnintendo switch online - expansion pack Traitonlive Traitpixel art Traitsecret area Traitsega channel Traitsega forever Traitshape-shifting Traitskull for a head Traitsteam Traittank Traitteleportation Traitthrowing weapons Traitvideo game characters that play video games Traitvirtual console Traitwarping Traitwii virtual console Traitxbox controller support for pc

Watch / Trailer

Longplay

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sega Technical Institute
Publisher
Sega of America, Sega Enterprises, Ltd., Tec Toy, Sega, Sega Corporation
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Fantasy, Science fiction
03
Wo & wann

Platform releases

  • iOS Jun 21, 2017
  • Wii May 28, 2007
  • Wii Jun 01, 2007
  • Android Jun 21, 2017
  • Sega Mega Drive/Genesis May 28, 1992
  • Wii May 22, 2007
  • Sega Mega Drive/Genesis May 29, 1992
  • Linux Sep 13, 2010
  • Sega Mega Drive/Genesis 1992
  • PC (Microsoft Windows) Sep 13, 2010
  • Mac Sep 13, 2010

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