Pet Society Cover

IGDB / 165165

Pet Society

2008 68 / 100 Point-and-click Simulator

Create your own pet buddy! Design your pets by choosing genders, names, colors and altering appearances. Interact with your pets through washing, brushing, petting and feeding. Send your pets to visit the pets of your friends and have fun eating, playing or doing sports. Welcome to the world of Pet Society.

Weltdesign Nicht eindeutig SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Pet Society: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Players' pets could interact with each other within the "friend" network. Pets could visit the pets of their owner's friends and perform activities with these pets (washing, grooming, feeding, etc.) A pet could visit other pets as many times a day as it wished. The players received coins and Paw Points on their first visit of the day to each friend,[6] but earn only Paw Points for subsequent visits. Participating in the Daily Lottery, visiting friends, winning awards, cleaning or playing with pets, winning hurdle races, or betting on the outcome of hurdle races also provided players with ways to earn coins. Visiting friends, buying items, and using the stadium earned players Paw Points. Paw Points were akin to XP/EXP (Experience) in other social games of the sort; gaining sufficient paw points made the pet level up. When a pet leveled-up, the player received coins, new features and spec Vollständige Beschreibung anzeigen

Players' pets could interact with each other within the "friend" network. Pets could visit the pets of their owner's friends and perform activities with these pets (washing, grooming, feeding, etc.) A pet could visit other pets as many times a day as it wished. The players received coins and Paw Points on their first visit of the day to each friend,[6] but earn only Paw Points for subsequent visits. Participating in the Daily Lottery, visiting friends, winning awards, cleaning or playing with pets, winning hurdle races, or betting on the outcome of hurdle races also provided players with ways to earn coins. Visiting friends, buying items, and using the stadium earned players Paw Points. Paw Points were akin to XP/EXP (Experience) in other social games of the sort; gaining sufficient paw points made the pet level up. When a pet leveled-up, the player received coins, new features and special statuses. During Pet Society's initial release, there were 34 levels. In 2009, after houses were enlarged to accommodate 10 rooms, 13 additional levels were added, bringing the total to 47. In August 2010, the level cap of Pet Society was raised to 100. Some certain items were required to be bought at a certain level.

3 weitere Tags
Merkmaldigital pet Merkmaltamagotchi Merkmalvirtual pet simulation

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Pet Society: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

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Studios & Rechte

Studio & Veröffentlichung

Entwickler
Playfish
Herausgeber
Playfish
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspektive
Side view
Themen
Comedy, Kids
03
Wo & wann

Plattform-Veröffentlichungen

  • Web browser Aug 08, 2008
  • PC (Microsoft Windows) Aug 08, 2008

Preise / Shops

Pet Society Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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