Dokomademo Aoku... Cover

IGDB / 165912

Dokomademo Aoku...

2002 Visual Novel

The combination of traditional villages, villains trying to develop villages with concessions, and even horror supernatural demons creates a gloomy atmosphere throughout the story.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Dokomademo Aoku...: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Our school will be closed down next year." I know that.... There are only six students (I'm one and only male student...!) A train station will be constructed here. Anyway, what should I do until the school is closed...? We'll get separated next year.... As I look up the sky, the blue sky is spreading as if lapping me over. What am I doing next year...?

1 weitere Tags
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Game profile / Plain language

Dokomademo Aoku...: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
KID
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Drama, Horror
03
Wo & wann

Platform releases

  • PlayStation Feb 21, 2002

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