Seireiki Rayblade Cover

IGDB / 166591

Seireiki Rayblade

2000 Tactical Turn-based strategy (TBS)
Seireiki Rayblade (pronounced as "rye-blade") is a turn-based tactical RPG in a very similar vein to Super Robot Wars/Taisen and Fire Emblem. The player controls pilots of robots throughout the entire campaign, battling against various types of enemies on an isometric field. All main characters possess powers that can give them a necessary edge in the battle. When enemy units are defeated, characters earn "prāna", th Vollständige Kurzbeschreibung anzeigen

Seireiki Rayblade (pronounced as "rye-blade") is a turn-based tactical RPG in a very similar vein to Super Robot Wars/Taisen and Fire Emblem. The player controls pilots of robots throughout the entire campaign, battling against various types of enemies on an isometric field. All main characters possess powers that can give them a necessary edge in the battle. When enemy units are defeated, characters earn "prāna", their willpower. When prāna increases to a certain level, characters can perform more powerful attacks on the enemy. This game is actually a spiritual successor to the Masou Kishin: The Lord of Elemental, previously developed by Banpresto and Winky Soft. Banpresto went to develop the Super Robot Wars/Taisen franchise, while Winky Soft decided to make a game reminiscent of the original Masou Kishin. As such, the game shares many similarities with each other, including the combat, the gameplay, its mechanics, the science-fantasy setting, and even the design of the protagonist. However, the main story, while similar, plays out differently. Also, all combat in the game is performed on the playing field itself, i.e. it does not cut to a separate combat screen. The biggest addition to the genre is the character progression system in a "visual novel" style. After missions, players can talk to various characters and, depending on the choices, increase their loyalty levels. Such changes can have an impact on the performance of their teammates in battle. The game was also released for the Dreamcast console and got a sequel in Playstation 2.

Weltdesign Nicht eindeutig GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Seireiki Rayblade: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Seirei Hata RayBlade begins with Touya Kazemi day dreaming before class and Touya is woken up by a fellow student, they both share greetings and she asks him out for a date. Your best friend butts in asking to go along. Later you run into Kasumi who finds out to her surprise that your going on a double date with your best friend. Suddenly while outside the school 2 huge robots fall from the sky. One of the robots hits the other in the back knocking Ai out of the cockpit and leaving Touya no choice but to jump in and save the day! after that Touya is taken to another world entirely to help fight against an evil empire and win a war.

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Merkmalbackwards compatibility Merkmaldigital distribution Merkmaljapan only Merkmalmecha Merkmalplaystation network Merkmalplaystation tv support Merkmalpsone classics Merkmaltactical rpg ( trpg ) Merkmaltrpg Merkmalturn-based

Ansehen / Trailer

Game Intro

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Seireiki Rayblade: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Winky Soft Co., Ltd.
Herausgeber
Winky Soft Co., Ltd.
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Fantasy, Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation Mar 23, 2000
  • PlayStation Portable Nov 28, 2007
  • PlayStation 3 Nov 28, 2007

Preise / Shops

Seireiki Rayblade Preise und Angebote vergleichen

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Edition und Plattform gezielt suchen

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